Latest trending topics being covered on ZDNet including Reviews, Tech Industry, Security, Hardware, Apple, and Windows.![]() InformationWeek.com: News, analysis and research for business technology professionals, plus peer-to-peer knowledge sharing. Engage with our community. Baldur's Gate FAQ/Walkthrough for PC by DSimpson. FAQ/Walkthrough by DSimpson. More for Baldur's Gate (PC). Baldur's Gate & The Tales of the Sword Coast.
FAQ/Walkthrough. February 2. Version 3. 4. Written by: Dan Simpson. Email: dsimpson. faqs@gmail. When emailing, use this subject: Baldur's Gate v 3. Email Policy: (read before emailing me!). If you see any mistakes, or have anything that you want to add. ![]() I will, of course, give you full credit for. Email addresses. are NOT posted in the FAQ, unless you specifically state that. I don't check this email address that often, but do go through it. Notes. - -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- . The most recent version of this FAQ can be found at. This is mostly a sequential walkthrough, which means that it will go in. I think is a good one (not necessarily the best way to do. Since a lot of elements in. Baldur's Gate can be done at any time, this presents a few problems. So. currently I have all the Major Plot points listed as Main Sections, with the. Sub- Sections. This works, but I'm not sure that it is the. Dave, Orlandu, Ultradraco, Alex Malano, Gabriel N. J. Sheets, Andy Miller. Stephen Ashton, Peter Cheong Choon Wah, Jones, NCPFLJohn, Kyle. EChu. Starlight, Preston Lloid, Mer. Pike, Andrey Moujikov, Jesse La. Croix. Matt Canfield, D Sanders, Kelvin Groves, The Real FXD, edwardalacey. Operador de Sala, Patrick, Douglas D., Dark Angel (dkangel@dsuper. Duncan Clay, Jon Wol. F, Terry de. Boer, Lrd. Grifter, Juha Alm, Art. Allison. Scott Werner, Scott Slonaker, Martect. X, Rolf Zehb, Silviu, CJay. C, The Bruce. Tonton Fred, GRi. M, John Lucas, Aaron Mc. Connell, Dennis Matheson, Ghostly. Gonzalo Jéldrez, Thomas de Roode, Robert Coutinho, Sir Erik Esoteric, John. Van De Graaf, Yamian, Josh Clue, Master. So. R, Brad Mc. Clintock, Dr. Gummipress. danecobain, Sergio D. Morozov (Sergio. Morozov@Yandex. Ru). Anyone who emails me with nice things to say, you are appreciated! Bioware for making such a great little game! This FAQ looks best in Courier New at about 9 points. This Document is Copyright 1. Dan Simpson. Baldur's Gate and Tales of the Sword Coast are Copyright 1. Bioware. I am not affiliated with Bioware, Interplay, or anyone who had anything to. This FAQ may be posted on any site so. NOTHING IS CHANGED and you EMAIL ME telling me that you are posting. You may not charge for, or in any way profit from this FAQ. What's New in 3. 4. Rewrote the Tweaking Section and renamed it to "The Modern Baldur's Gate. Install." Added a new FAQ about getting the cheats to work. Added another. killing of Firebead from Josh Clue. Added some information from Sergio D. Morozov about Officer Vai, Gullykin and the Firewine Ruins. For a complete Version History, check out the Final Words Section at the end. Table of Contents. To navigate quickly, double click the code, press CTRL- C, then CTRL- F. CTRL- V and ENTER! IINTRD] Introduction. ITWKNG] The Modern Baldur's Gate Installation. IIICRT] Creating a Character. IVTMSS] Items. v. VSPLLS] Spells. vi. VINPCS] Companions. VIIGNR] Basic Strategies. FRQNTL] Frequently Asked Questions. WLKTHR] Walkthrough. CNDLK] Candlekeep. ATHCRS] The Crossroads. FRNDL] Friendly Arm Inn. BRGST] Beregost. a. AHGHHD] High Hedge. BRSWFB] Area SW of Beregost. CRSSWF] Area S- SW of Beregost. RSFBRG] Area S of Beregost. RNFNSH] Area N of Nashkel. FTMPLL] Temple. 4. NSHKL] Nashkel. a. ACRNVL] Carnival. BRWFNS] Area W of Nashkel. CRNFGN] Area N of Gnollish Stronghold. DGNLLS] Gnollish Stronghold. ERSWFN] Area SW of Nashkel. FRSFNS] Area S of Nashkel. NSHKL] Nashkel Mines (Exterior). ANSHMI] Nashkel Mines (Interior). BRNFNM] Area NE of Nashkel Mines. CRFNSM] Area E of Nashkel Mines. NSHKR] Nashkel Revisited. BRGTR] Beregost Revisited. ARFTMP] Area E of Temple. BLCSTR] Ulcaster (Area S of Temple). CLCSRD] Ulcaster Dungeon. DRSFLR] Area S of Ulcaster. ARNRTH] Area North of Friendly Arm Inn. NTHTR] On the Trail of Bandits (Area N of Beregost Revisited). ALRSWD] Larswood. BPLDVL] Peldvale. BNDTC] Bandit Camp. ARFLRS] Area E of Larswood. B2. BR] Back to Beregost. ARWFHH] Area W of High Hedge. BLGHTH] Lighthouse. CRSFLS] Area S of Lighthouse. CLKD] Cloakwood Forest. ACLKWD] Cloakwood Forest Two. BCKFT3] Cloakwood Forest Three. CCLKF4] Cloakwood Forest Four. CKMX] Cloakwood Mines (Exterior). ACLKMI] Cloakwood Mines (Interior). GLLY] Gullykin. a. AFRWNB] Firewine Bridge. BFRNRS] Firewine Ruins. BDGB] Baldur's Gate Bridge. AFRMNB] Farm N of Baldur's Gate Bridge. BDLR] Baldur's Gate. ABLDNE] Baldur's Gate NE Section. BBLDSE] Baldur's Gate SE Section. CBGTHS] The Harbor, Baldur's Gate S Section. DBLDSW] Baldur's Gate SW Section. EBLDCS] Baldur's Gate Central Section. FBLDGW] Baldur's Gate W Section. GBLDNW] Baldur's Gate NW Section. HBLDNS] Baldur's Gate N Section. ISWRSB] Sewers Beneath Baldur's Gate. CNDL] Candlekeep Revisited. CNDC] Candlekeep Catacombs. ACNLC2] Candlekeep Catacombs 2. BCNDC3] Candlekeep Catacombs 3. BLDG] Baldur's Gate Revisited. THDC] The Ducal Palace. NTHT] On the Trail of Sarevok. THHD] The Hidden City. TLSFTH] Tales of the Sword Coast. TSLGT] Ulgoth's Beard. ATSCDG] The Ice Dungeon. TSDRL] Durlag's Tower (exterior). ATSDTI] Durlag's Tower (interior, above ground). BTSIND] Durlag's Tower (interior, underground). CUBRSA] Ulgoth's Beard Revisited. TSWWI] Werewolves' Island. ATSWIN] Werewolves' Island North. BSHPWR] Shipwreck. CTSRTT] Return to the Village. DTSNDR] Underground Passage. ELGBFL] Ulgoth's Beard Finale. PPNDCS] Appendices. A. [AAMMNS] Monsters & Monster Strategies. B. [ABMSCI] Miscellaneous Information. C. [ACTGOR] The Gods of the Realm. D. [DGDTNC] Guide to Naming Characters. E. [ECHRCT] Character Sounds. F. [FTLTSE] Utilities & Editors. G. [GNNDTR] Non Editor Cheats. H. [HNLNRS] Online Resources. I. [ISTRNG] Strange Things. J. [JMMDSS] The Dark Side of the Sword Coast. FNLWRD] Final Words.. Credits. Version History. Stinger. - -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- . Introduction [IINTRD]. Strange things are happening in the Sword Coast. The iron has gone bad. Bandits plague the. Coast stealing everything else that already isn't ruined. And people are. muttering that it is all the work of an outside interest bent on domination. Some say that it is the Zhentarim, some say that it is the Amnish, although. Amidst all of this you have grown up in seclusion in the Candlekeep fortress. You have never known your parents, instead you were. Sage Gorion. You might have remained in this sheltered life. Because of the growing threat of evil. Gorion feels compelled to remove you from Candlekeep, and take. And so it began.. Baldur's Gate is the latest in a long string of games set in the Forgotten. Realms. The game uses (for the most part) the AD& D rules to set the. It also endeavors to create the sense that you are on an AD& D. I orignally omitted information that I felt duplicated entries found in the. Since most people buying the game now won't get a manual, I. Some jargon.. PC = Player Character. NPC = Non- Player Character, everyone who isn't you. BG = Baldur's Gate. Tot. SC = Tales of the Sword Coast. Force- Talk" is when you initiate dialogue rather than wait for a character. When the person is in your party, you have to use. F1) to do so. "Force- Attack" is when you attack a non- hostile NPC or creature. This is. done with the button on the toolbar (default key: F2) or by clicking. NPC /. creature. x,y = I use a coordinate system in the walkthrough. It is listed in pixels. So, x 1. 00. 0, y 1. You can find the coordinates by pressing the L key. This. will tell you what the x,y values are at your mouse. The Modern Baldur's Gate Installation [ITWKNG]. This section covers both unofficial patches, and even more unofficial. It has been a long, long time since Bioware has released anything. BG1. Which has left the door wide open for some fan. There are three general categories of mods. Unofficial patches. This merely tries to fix what was broken before. Maybe a quest was bugged, or an item didn't work the way its description. But the patch keeps things basically as the developers. Gameplay tweaks and restorations. In the second category, something is. The best example of this is the Baldur's Gate II tweak that. Grandmastery specialization perk to how it was in Baldur's. New content. And finally, there is new content. Could be new monsters. You can find a great assortment of all of these here. And a lot of new content mods here. RIP, Microsoft Paint. MS Paint, the first app you used for editing images, will probably be killed off in future updates of Windows 1. Paint 3. D. Microsoft lists the 3. Windows 1. 0’s next autumn update, a little X marking the end of an era. The app is certainly a relic, from a time when the casual computer user couldn’t crack open Photoshop or Skitch or Pixelmator or thousands of web apps. MS Paint can’t save image components as layers or vectors; it’s for making flat static images only. It doesn’t smooth lines or guess at your best intentions. It does what you tell it and nothing more, faithfully representing the herky- jerky motion of drawing freehand with a computer mouse. It’s from a time before touch, a time before trackpads. As more sophisticated options appeared, Paint’s janky aesthetic became a conscious choice. Paint” became the metonym for that aesthetic, even if an image was actually created in another app. TV Tropes lists major limitations that came to define a certain look: the wobbly freehand lines, awkward color handling, and inappropriate export settings that give Paint its distinctive look. In 2. 01. 4, Gawker’s Sam Biddle noted Paint’s influence on conspiracy theory images, calling the form “Chart Brut.” In amateur detectives’ attempts at identifying the Boston Marathon bombers, the simplicity and jaggedness of Paint evokes the “crazy wall” aesthetic of red string and scribbled notes, apparently without irony. The same year, internet historian Patrick Davison explored Paint’s influence on the last decade of meme culture, particularly Rage Comics. The outsider- art aesthetic feels appropriate to the relatable everyday content, and makes the art form unthreatening. Of course, Paint offered a few features to smooth things out, like the circle and line tools and the “fill” tool, all used in the stoner comics of the early 1. Crucially, those circles still had jagged curves. The bright colors of stoner comics are flat, as MS Paint didn’t support gradients (without an elaborate hack). Contrast those pixellated lines with the slick, stylish face from this art tutorial: This slickness is built into Paint’s successor, Paint 3. D. From the moment you start sketching, Paint 3. D smooths out your art. It also supports automatic selection tools and content- aware fill to rival Photoshop’s.)By automatically improving art, Paint 3. D hides the process behind the image. Paint’s sloppiness is probably why rage comics got so popular. Looking at a rage comic, you can tell exactly how it was drawn, and how you might draw one yourself. By delivering exactly what the artist draws, MS Paint forms an image that the viewer can mentally reverse- engineer and imitate. Unless you go absolutely nuts with it. Reddit user Toweringhorizon painstakingly assembled the drawing “To a Little Radio” using MS Paint tools like the oil brush, stretching the medium while maintaining a pixelated look. It’s one of the top submissions to MS Paint subreddit, a beautiful collaborative art gallery. Scrolling through this art feels like flipping through the sketchbook of the most artistic kid in high school. There’s an accepted roughness, a desired minimalism. For example, the exquisite raindrops in the work above are reflected in a flat, featureless tabletop. Like a transistor radio, Paint might be showing its age, but this tenacious little gadget should not be underestimated.“To a Little Radio” doesn’t even come close to testing Paint’s limits. As we say goodbye to the app that shaped an era, let us watch this bizarrely soundtracked time lapse of drawing Santa Claus in MS Paint on Windows 7 over the course of 5. We can only believe this is real because faking it would be even harder.
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